Mega Man X8 - PCGamingWiki PCGW (2024)

Mega Man X8
Developers
Capcom
Release dates
WindowsMarch 10, 2005
Taxonomy
Monetization One-time game purchase
ModesSingleplayer
PacingReal-time
PerspectivesScrolling, Side view, Third-person
Controls Direct control
GenresAction, Platform
VehiclesHovercraft, Robot
Art stylesAnime
Themes Sci-fi
SeriesMega Man X

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Mega Man X8 - PCGamingWiki PCGW (3)

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Mega Man X8 - PCGamingWiki PCGW (7)

Go to series page
Subseries of Mega Man
Mega Man X1995
Mega Man X31997
Rockman X Math Whirlwind1998
Mega Man X41998
Mega Man X52002
Mega Man X62003
Rockman X72004
Mega Man X82005
Mega Man X Legacy Collection2018
Mega Man X Legacy Collection 22018
Rockman X Dive2021
Mega Man X Dive Offline2023

Contents

  • 1 Availability
    • 1.1 Demos
  • 2 Game data
    • 2.1 Configuration file(s) location
    • 2.2 Save game data location
  • 3 Video
    • 3.1 Increase rendering resolution
    • 3.2 Anti-aliasing (AA)
  • 4 Input
    • 4.1 Controller support
  • 5 Audio
    • 5.1 Localizations
  • 6 Other information
    • 6.1 API
    • 6.2 Middleware
  • 7 System requirements
  • 8 Notes
  • 9 References

Mega Man X8 (also known as Rockman X8 in Japan) is a sci-fi anime action platform game developed by Capcom Production Studio 1 and published by Capcom. It is the eighth mainline installment in the Mega Man X series, which returns to the series its roots of 2D side view-scrolling run-and-gun gameplay after Mega Man X7 was panned by critics and players alike for its awkward transition into 3D.

The game was originally released for the PlayStation 2 on December 7, 2004 in North America before it was later released in Europe on February 11, 2005, and in Japan on March 10, 2005. The PC version was also released in Japan the same day the PlayStation 2 version was released, and unlike the PC port of Rockman X7, the PC port of Mega Man X8 was developed in-house, featuring support for higher resolutions, enhanced 3D audio, and some other improvements and bugfixes compared to the North American PlayStation 2 release. It is, however, limited in terms of video settings and only supports 4:3 resolutions. The PC version was also not released physically in North America.

The PlayStation 2 version served as the basis for the port of Mega Man X8 featured in Mega Man X Legacy Collection 2.

Availability

Some releases of the game are sold on one or two discs in certain regions. The two-disc versions supports multiple languages whereas the single-disc versions does not.

Demos

A demo is available here. The demo only supports English and Japanese.

Game data

Configuration file(s) location

SystemLocation
Windows <path-to-game>\systemdata.wss[Note 1]

Save game data location

SystemLocation
Windows <path-to-game>\gamedata.wss[Note 1]
Five save slots are available.

Video

Video settings.

Graphics featureStateWSGFNotes
Widescreen resolution
4:3 resolutions only with the exception of 1280x1024. See the WSGF entry for widescreen hacks, however, hacking non-4:3 resolutions causes visual glitches and other side-effects. Use Increase rendering resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Increase rendering resolution.
Field of view (FOV)
Windowed
Borderless fullscreen windowedUse dgVoodoo 2.
Anisotropic filtering (AF)Can be through the GPU's control panel or dgVoodoo 2.
Anti-aliasing (AA)Can be through the GPU's control panel. For SGSSAA, see Anti-aliasing (AA).
High-fidelity upscalingSee the glossary page for potential workarounds.
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPS
120+ FPSFramerate is capped at 60 FPS.
High dynamic range display (HDR)

Increase rendering resolution

Use dgVoodoo 2[1]
  1. Download the latest stable release of dgVoodoo 2 here, then extract the contents of dgVoodoo2_*.zip to its own folder in a convenient in the computer (e.g. Documents).
  2. Run the dgVoodooCpl.exe, then configure the following settings from the General tab:
    • Adapter(s) to use/enable: <video card>
    • Output API: Set to Best available one
    • Scaling mode: Set to Stretched, 4:3 Aspect Ratio
    • Miscellaneous: Check Keep window aspect ratio
  3. Now go to the DirectX tab and configure the following settings:
    • Videocard: dgVoodoo 3D Accelerated Card
    • Filtering: Set to either App driven, Force bilinear, Force trilinear, or Force anisotropic 2x-16x
    • Resolution: Set to either Unforced (use the game's default resolution) or Max (use the system's highest native resolution)
    • Behavior: Check Application controlled fullscreen/windowed state, uncheck Disable Alt-Enter to toggle screens state (Alt+ Enter is not used by this game)
    • Antialiasing (MSAA): Set to either App driven or x2-x8.
    • Miscellaneous: Uncheck dgVoodoo Watermark
  4. (Optional) Right-click the dgVoodoo 2 banner and click the Show all sections of the configuration, go to the GeneralEx tab, and from the Fullscreen mode attributes section check Fake to enable borderless fullscreen windowed.
  5. Click Apply and dgVoodoo 2 should save the configuration file to where it was installed by default, then copy the dgVoodoo.conf to <path-to-game>. Alternatively, click the Add button and point the program to where the game is installed to save it there.
  6. Go into the MS/x86 folder from where dgVoodoo 2 is installed, then copy the D3D8.dll file to <path-to-game>.
  7. Launch the game. The game should now render in a higher resolution.

Anti-aliasing (AA)

SGSSAA significantly improve the overall image clarity moreso than dgVoodoo2.
Forced anti-aliasing via GPU control panel is incompatible with Direct3D wrappers such as dgVoodoo2 or d3d8to9 in Fullscreen mode for this game.
Force SGSSAA via Nvidia Profile Inspector[2]
  1. Download and run Nvidia Profile Inspector.
  2. Create a game profile for Mega Man X8 in Nvidia Profile Inspector by following these instructions.
  3. Set Antialiasing Compatibility to 0x080100C1.
  4. Set Antialiasing Behavior Flags to Override any application settings.
  5. Set Antialiasing Setting to Multisampling (2x, 4x, 8x).
  6. Set Antialiasing Transparency Supersampling to Sparse Grid Supersampling to the corresponding MSAA value.
  7. Click Apply changes to save the settings.

Input

Key remapping.

Controller remapping.

Keyboard and mouseStateNotes
RemappingPlayer movement keys are bound to , answering navigator calls is bound to Space , and menu keys are bound to Enter and Esc, which cannot be remapped.[3]
Mouse accelerationMouse is not used in gameplay.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportUses DirectInput.
Full controller supportRemapping controller bindings requires pressing Tab to switch between keyboard and controller inputs in the Controls settings.
Controller remappingPlayer movement is bound to the left stick and cannot be remapped. Confirm is also bound to the Dash button and Cancel is bound to the Jump button.[4]
Controller sensitivityDigital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllersThe game does not work D-pad or analog triggers due to using DirectInput. See Controller support for a workaround.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllersRecognized as a generic DirectInput controller. D-pad, however, is not supported.[4]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modesWired
V2 tested.[4]
Generic/other controllers
Button promptsButtons are referenced by number in the Controls screen, while in-game keyboard prompts are only shown.
Additional information
Controller hotpluggingSee Controller support for hotplugging support.
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller support

Xidi and Hookshot can translate XInput calls into DirectInput, haptic feedback support, and enable controller hotplugging for this game.
Xidi only supports Windows 10 and 11.[5]
Launch the game by using Xidi and Hookshot[6]
  1. Ensure that Visual C++ Runtime for Visual Studio 2019 (x86 and/or x64) is installed.
  2. Download the latest versions of Xidi and Hookshot, then extract their respective folders to a convenient location in the computer (e.g. Documents).
  3. Go into the Xidi-*\Win32 folder, then copy and paste the dinput8.dll and Xidi.HookModule.32.dll files into <path-to-game> where the game's executable is located.
  4. Go into the Hookshot-* folder, then copy and paste the Hookshot.32.exe and Hookshot.32.dll files into <path-to-game>.
  5. Create a blank text file by right-clicking an empty space in File Explorer → New → Text Document, rename this text file as either MEGAMANX8.exe.hookshot (international versions) or ROCKMANX8.exe.hookshot (Asian, Chinese, and Korean versions), and then place this file into <path-to-game>.
  6. Create another blank text file but this time rename this file as Xidi.ini, open the Xidi.ini file with a text editor, then paste the following configurations into its contents, and save the file (File → Save or Ctrl+S):
  7. Xidi.ini configuration for Mega Man X8:
    [Mapper]Type = MegaManX8[CustomMapper:MegaManX8]Template = DigitalGamepad; A / B / X / Y buttons ButtonA = Button(3)ButtonB = Button(4)ButtonX = Button(1)ButtonY = Button(2); Start / Back buttonsButtonBack = Button(11)ButtonStart = Button(12); LS / RS buttonsButtonLS = Button(9)ButtonRS = Button(10); PS2 stick weapon selectionStickRightX = Split( Button(6), Button(5) )
  8. Launch the game through Hookshot.32.exe with the command line argument using the full name of the game's *.exe.
  9. Reset the game's controller bindings from the in-game options menu and rebind the controls. The game should now be able to register the D-pad and triggers on an XInput controller.

Audio

Audio settings.

Localization settings.

Audio featureStateNotes
Separate volume controlsBGM, SE.
Surround sound
Subtitles
Closed captions
Mute on focus lostGame pauses when out of focus.
Royalty free audio

Localizations

Language selected during installation changes the options available in-game.
LanguageUIAudioSubNotes
English
Traditional Chinese
French
German
Italian
Japanese
Korean
RussianFan translation by «DK team»
Spanish

Other information

API

Technical specsSupportedNotes
Direct3D8.1
Shader Model support1.4
Executable32-bit64-bitNotes
Windows

Middleware

MiddlewareNotes
AudioDirectSound3DMay require DirectSound 3D restoration software.

System requirements

Windows
MinimumRecommended
Operating system (OS)98ME, 2000, XP
Processor (CPU)Intel Pentium III 1.0 GHz
AMD Athlon 1.0 GHz
Intel Pentium 4 2.0 GHz
AMD Athlon XP 2000+
System memory (RAM)128 MB256 MB
Hard disk drive (HDD)1 GB1.6 GB
Video card (GPU) 64 MB of VRAM
DirectX 8.1 compatible
128 MB of VRAM

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AmethystViper on 2021-12-09
    Tested with dgVoodoo 2 v2.77
  2. Verified by User:AmethystViper on 2021-08-06
    See this comparison.
  3. Verified by User:AmethystViper on 2021-12-09
  4. 4.0 4.1 4.2 Verified by User:AmethystViper on 2021-07-05
  5. Xidi: DirectInput interface for XInput controllers - Github - last accessed on 2021-12-10
  6. Verified by User:AmethystViper on 2021-12-09
    Tested with Xidi v3.1.0 and Hookshot v.1.2.0 with an Xbox One controller via USB.
Mega Man X8 - PCGamingWiki PCGW (2024)

FAQs

How long to beat Mega Man X8? ›

5 Hours 12.5 Hours

How do you get ultimate armor in Mega Man X8? ›

X's Ultimate Armor: Beat the game with all of X's metals and all 8 pieces of armor. Zero's Black Armor: Beat the game and have all of Zero's metals purchased. Zero's Sigma-Blade: Beat the game and use the cleared save and the Sigma-Blade can be bought at the lab.

How do you get black zero in Mega Man X8? ›

In Mega Man X8, the player must redeem all of Zero's available power-up chips and complete the game to save into a New Game Plus, by which the final power-up chip will be made available (Sigma Blade). Once that final power-up chip is redeemed, Black Zero will be made available immediately for selection.

How do you unlock the Sigma Blade in Mega Man X8? ›

Unlock the Σ Blade: L3, L3, R3, L3, L3, R3, L3, L3, R3, L3, L3, R3. Unlock Alia: Down, R1, Up, L1, Square, X, Triangle, Circle. Unlock Layer: Square, Square, Right, X, R1.

Does Mega Man X8 have multiple endings? ›

The ending of the game varies slightly depending on which character defeats Lumine.

What is Sigma's weakness in Mega Man X8? ›

He is weak to light-based attacks such as Shining Ray, Tenshouha, and Ray Gun. Sigma shoots three sets of rings three times. The player can dash under or through the middle of the rings.

What is Megaman strongest armor? ›

The Ultimate Armor (アルティメットアーマー, Arutimetto Āmā) is a secret set of Armor Parts for X that first appeared in Mega Man X4. It grants X the most all-around fighting power of any armor. Because it appears in so many games in the Mega Man X series, it has the most recurring traits of any of X's armors.

How to get white axl in Mega Man X8? ›

Purchase all of Axl's personal Chip upgrades. Then Axl has to deal the final blow on Lumine (Double Attack is not necessary in this case, but Axl must be the one that defeats him) before saving into a New Game Plus. Once this is done, White Axl will be immediately available for selection.

How do you get white tiger armor? ›

White Tiger of the West Armor Set was introduced as a reward with the next-gen update, Patch 4.0, for owning or upgrading to The Witcher 3: Wild Hunt - Complete Edition. It appears alongside the Dol Blathanna Armor Set set and the Swords of the Nine-Tailed Vixen in Yennefer's room in Vizima, in a chest under a window.

Is Zero a girl Megaman? ›

Zero (Japanese: ゼロ) is a video game character present throughout much of Capcom's Mega Man franchise, who debuted in the Mega Man X series. He is an android and an elite member of the Maverick Hunters, an organization dedicated to defending humanity from rogue Reploids known as Mavericks.

How to play as alia in Mega Man X8? ›

Unlocking Alia

Alia can be unlocked as a playable character, after completing the game once using Alia as the player's Navigator at least two times more than Layer or Pallette.

What year did Mega Man X8 come out? ›

It is the eighth game in the Mega Man X series. It was first released in North America on December 7, 2004. The PS2 version, as well as a Windows iteration, were released in Japan and Europe the following year.

How long is Mega Man X8? ›

Boasting twelve stages in all, X8 offers three completely different playable characters, a more flexible tag team mechanic, upgradeable weaponry, vehicle-based missions, and multiple cinematic endings. How long is Mega Man X8? When focusing on the main objectives, Mega Man X8 is about 5 Hours in length.

How to transform axl Mega Man X8? ›

Once an enemy with copyable DNA's destroyed it'll leave behind an energy capsule. Pick it up and you'll be able to use the A-Trans (selectable from the weapon select screen) to assume the form of that Reploid. Press Fire to transform, then hit the Character Change button to revert back to Axl's normal form.

How do you unlock the Infinity Blade? ›

Obtaining the Infinity Blade in the first game requires defeating Raidriar at least once. After he has been defeated, the Infinity Blade will appear in the Store.

How long is Mega Man 8? ›

When focusing on the main objectives, Mega Man 8 is about 4½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 5½ Hours to obtain 100% completion.

How long to beat Mega Man X9? ›

Low 4.2% Retirement
PlatformPolled100%
Nintendo Switch404h 56m
PC307h 42m
PlayStation 3267h 22m
PlayStation 4175h
5 more rows

Why is Megaman 8 different? ›

Mega Man 8 has improved graphics and sound over previous iterations in the series, as well as new full-motion video and voice acting.

References

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